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Clark | senior project description
We will be watching videos by Bill Viola, Gary Hill, Cheryl Doneagain, Tony Oursler, and Sadie Benning, among others as examples of fine arts video. We will also be watching segments from HBO and commercial televison and cinema for formal critique.Due to the small format and target venue, titles are not recommended.Begin by spending as much time as possible with the camera. Experiment. Shoot what interests you, what is around you. Remember the drifting, floating bag in the movie 'American Beauty'?Download/offload segments of this footage and experiment in Premiere or Final Cut Pro. Utilize compositing techniques, fades, cuts, dissolves, slow and fast motion effects and transitions.
Ultimately only use an effect if it enhances the content.The duration, content, and style of the video is up to you. There can be a series of related shorts, or one longer piece. Audio is an often overlooked element, and will make or break your work. 3 excellent links:
ifilm.com
newvenue.com
vdb.org Your final step is to compress the video for the web and place it on a webpage. The user should be able to select an link and see the movie open up in a fitted window, preferably in the center of the screen.
The link for DHTML fitted windows is here at www.dhtmlshock.com

Subject matter: desktop iconography,forms,menus, rollovers, perhaps in a subversive or unpredictable way (see the handout for examples- visit the sites mentioned as well).
Use screen shots to gather source material. Be creative.Requirements/options:3 to 5 robust flashed web pages, linked. Minimum 5 rollovers with animation, dropdown menus, links.5 to 10 more basic flash or html pages linked.10 to 15 images put together in photoshop and printed, exhibition quality. Include an artist statement, and a list of 5 artists you can discuss in terms of their influence.
Gamet Hertz | from Web Work : A History of Internet Art Artforum May 2000
Natalie Bookchin | from Web Work : A History of Internet Art Artforum May 2000
Look up the definition of exquisite corpse. Note the context in which the first surrealist drawings were made.
Each course level will have limitations or specific technical objectives, such as the use of scrollers, video, and audio.
Interpret the body part you have selected: Possibilities include video stills, animation, lateral and hierarchical web links, text, abstraction, metaphors, and a mix of traditional and electronic media - such as video, audio, photography, drawing, painting, printmaking, and collage.
Individual student bodypart links will be displayed on a macro interface for the final.
NOTE: the links below link directly to a swf...This will not work in exlorer

Each section will interpret this differently depending on skill level, number of people in your group, and time constraints.Your section will decide on the interface, the macro/micro elements, linking, and navigation.Your microenvironments will be web-rooms, areas of distinct mood, feeling, and appearance. The user must navigate through these actively or passively, from environment to environment, from macro level to micro. Reference Tufte for ideas on flatness, layering, and macro/micro relationships, and note use of lateral and/or hierarchical navigation.Consider animation, video, and audio. Level 1 starts on this midterm.
Level 2 students start on this at midterm as well, after developing web spaces.
Level 3 and 4 start immediately.
Create two environments, either representational or abstract, that deal with contrasting exterior and interior environments. Level
1: consider adding the elements of motion graphics, speed, acceleration, and tempo, to the concepts covered in the first half of the semester.
A good way to begin would be to create two images/environments in Photoshop, and bring them into Flash.
Size is a consideration: proportions should not exceed 550 x 400 (the default stage size in Flash) but you can alter this to be any format – long, skinny, tiny…use your imagination.
Imported jpgs should be no more than 30k; Try to keep the size of your final movie to 100k or less.
Load and unload movie commands will aid you in linking smaller movies into larger user experiences.
Consider contrast: Interior/exterior, top/bottom. Wet/dry, dark/light, up/down - and process: collage, creating images from scratch, using a camera or camcorder. Hunt for ideas and images.
Student artist Statement/Alex Podesta "Pine" New Media 1, Semester 1. I tried to explore the interior/exterior theme of this assignment in a number of ways. The most obvious is the dichotomy of the scenes - the first is of the exterior of a house and the second is of the interior of the same house. Eachscene focuses on a physical window - the first framing and then zooming in on an exterior view of the window and the second sticking on the interior view of the window. Each scene reinforces the window focus by using "window-like" framing elements. These "window-like" framing elements become buttons that further explore the interior/exterior interplay by acting as the links or doorways between scenes. To a minimal degree, the interior/exterior theme is reinforced by the presence of differing soundtracks for each scene. Influences for this piece are a little difficult to talk about because they are not really all that evident in the finished product. Aesthetically I was trying to borrow from the same visual vocabulary used by Vincent Gallo in "Buffalo 66" - i.e. cold exteriors, dusty interiors and extensive use of stills. Thematically the piece grows out of the melancholy affinity that people often form for certain periods of their past but I think this part is at best only hinted at.
http://www.dhtmlshock.com
1 Keep in mind this creates a text link. Clickable thumbs, image maps will have to be tweaked
2 the correct pathname to the file is important. remember, you can change this in dreamweaver.
2. Extensions will augment the standard toolbox that came with the program. Learning to download and use extensions will increase your productivity.
3. The new media enterprise is often one of working alone, using tutorials, manuals, and experimentation in order to learn.
When you have a problem the best thing to do is go to an online resource, a forum, where you can post your question. Usually, within a day or so you will get answers from the group.
4. Information on this page will continue to expand. It is Dreamweaver specific. Information on javascripting, xml, browsers, will be found on the notes/web section of this site.
<style><!--
A { text-decoration:none }
//--></style>
<!--
A:hover { color:red }
-->
</STYLE>for more on this go to:
www.smartwebby.com/web_site_design
www.macromedia.com/support general support area.
macromedia.com/dreamweaver/ Forum for designer/developer.
/webmonkey/ developer resource. tips.
www.adobe.com/web/tips tips from adobe software co.
javascript.internet.com/ free javascripts
_tips
2. Get a copy of the extension used to get rid of the line created around a link that has been clicked - my copy is called IE Link scrubber and came with "Dreamweaver 4 Magic". This does wonders for the look of your site.
3. Visit linkdup.com frequently and get on their mailing list.
4. Sign up for user forums and daily mailings on the Macromedia and Adobe webistes, for example Dreamweaver, Flash, and Photoshop. The sooner you overcome the technical learning curve, the sooner you can spend your time making art. This involves an investment in time and effort. Some of the most noted new media artists and theorists have worked as web designers and programmers. The integration and understanding of design, fine art, scripting, 3rd party software, multiple platforms, and many other elements allows you to communicate effectively.
5. Research typography and page layout. Experiment with javascripting, actionscripting, and css styles. Learn as much as you can about video, audio, and 3d.
6. Read theory to contextualize your artwork. Write and re-write your artist statement. This section does not try to take the place of the many online resources that provide tutorials and downloads. It is a place for notes on various things that come up during class or working with Flash.
Example: Folder tabs instead of scrolling down long html pages. Or panel scrollers. Or sliding panels, or the text scroller you may be using throughout this site.
What we will discuss is the application of these technologies. Are they appropriate to the work? Trendy eye candy or efficient navigation aids?
1 Use a pixal font and follow directions that come with the font or are on the font website (listed on the previous teaching page under fonts) 2 if it is blurry on one side, try center justifying the alignment, or snap to pixal/object. Make sure there are no fractions when you select the text and view the placement coordinates. Sometimes however - you can break this rule and add .5 to the placement if the 0 0 coordinates still apppear fuzzy.3 In some instances you make it dynamic and save the outline4 Scrolling text fields are dynamic text. The cleanest dynamic font is geneva 10 pt for mac. Unfortunately, PC doesn't have geneva, so it converts to arial, which nis less pleasing. You can also make the scroller using a panel. See components in the flash library.
There are many recipes for preloaders. I use two on this site, one from Flash MX magic and one from flashcomponents.net (there are 2 at that site: one called loader, the other preloader). There is also one listed in the Peachpit Press Advanced Flash bookRegardless of which you select, be sure it utilizes the new 'get bytes loaded' command, and not the 'if frame loaded' command previously in use, and now not supported. Once you create one that works, it becomes a library element that you can drag into the first frame of every movie you make.instructor note: see hypermedia_spring_2002/grodner, jarrel, reneau for examples of student sites