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Clark | senior project description
We will be watching videos by Bill Viola, Gary Hill, Cheryl Doneagain,
Tony Oursler, and Sadie Benning, among others as examples of fine arts
video. We will also be watching segments from HBO and commercial televison
and cinema for formal critique.Due to the small format and target venue,
titles are not recommended.Begin by spending as much time as possible with
the camera. Experiment. Shoot what interests you, what is around you. Remember
the drifting, floating bag in the movie 'American Beauty'?Download/offload
segments of this footage and experiment in Premiere or Final Cut Pro. Utilize
compositing techniques, fades, cuts, dissolves, slow and fast motion effects
and transitions.
Ultimately only use an effect if it enhances the content.The duration,
content, and style of the video is up to you. There can be a series of
related shorts, or one longer piece. Audio is an often overlooked element,
and will make or break your work. 3 excellent links:
ifilm.com
newvenue.com
vdb.org Your
final step is to compress the video for the web and place
it on a webpage. The user should be able to select an link
and see the movie open up in a fitted window, preferably
in the center of the screen.
The link for DHTML fitted windows is here
at www.dhtmlshock.com

Subject matter: desktop iconography,forms,menus, rollovers, perhaps in
a subversive or unpredictable way (see the handout for examples- visit
the sites mentioned as well).
Use screen shots to gather source material. Be creative.Requirements/options:3
to 5 robust flashed web pages, linked. Minimum 5 rollovers with animation,
dropdown menus, links.5 to 10 more basic flash or html pages linked.10
to 15 images put together in photoshop and printed, exhibition quality.
Include an artist statement, and a list of 5 artists you can discuss in
terms of their influence.
Gamet Hertz | from Web Work : A History of Internet Art Artforum May 2000
Natalie Bookchin | from Web Work : A History of Internet Art Artforum May 2000
Look up the definition of exquisite corpse. Note the context in which
the first surrealist drawings were made.
Each course level will have limitations or specific technical objectives,
such as the use of scrollers, video, and audio.
Interpret the body part you have selected: Possibilities include video
stills, animation, lateral and hierarchical web links, text, abstraction,
metaphors, and a mix of traditional and electronic media - such as video,
audio, photography, drawing, painting, printmaking, and collage.
Individual student bodypart links will be displayed on a macro interface
for the final.
NOTE: the links below link directly to a swf...This will not work in exlorer

Each section will interpret this differently depending on skill level,
number of people in your group, and time constraints.Your section will
decide on the interface, the macro/micro elements, linking, and navigation.Your
microenvironments will be web-rooms, areas of distinct mood, feeling, and
appearance. The user must navigate through these actively or passively,
from environment to environment, from macro level to micro. Reference Tufte
for ideas on flatness, layering, and macro/micro relationships, and note
use of lateral and/or hierarchical navigation.Consider animation, video,
and audio. Level 1 starts on this midterm.
Level 2 students start on this at midterm as well, after developing web
spaces.
Level 3 and 4 start immediately.
Create two environments, either representational or abstract, that deal
with contrasting exterior and interior environments. Level
1: consider adding the elements of motion graphics, speed, acceleration,
and tempo, to the concepts covered in the first half of the semester.
A good way to begin would be to create two images/environments in Photoshop, and bring them into Flash.
Size is a consideration: proportions should not exceed 550 x 400 (the
default stage size in Flash) but you can alter this to be any format – long,
skinny, tiny…use your imagination.
Imported jpgs should be no more than 30k; Try to keep the size of your
final movie to 100k or less.
Load and unload movie commands will aid you in linking smaller movies into
larger user experiences.
Consider contrast: Interior/exterior, top/bottom. Wet/dry, dark/light,
up/down - and process: collage, creating images from scratch, using a camera
or camcorder. Hunt for ideas and images.
Student artist Statement/Alex Podesta "Pine" New
Media 1, Semester 1. I tried to explore the interior/exterior theme of
this assignment in a number of ways. The most obvious is the dichotomy
of the scenes - the first is of the exterior of a house and the second
is of the interior of the same house. Eachscene focuses on a physical window
- the first framing and then zooming in on an exterior view of the window
and the second sticking on the interior view of the window. Each scene
reinforces the window focus by using "window-like" framing elements.
These "window-like" framing elements become buttons that further
explore the interior/exterior interplay by acting as the links or doorways
between scenes. To a minimal degree, the interior/exterior theme is reinforced
by the presence of differing soundtracks for each scene. Influences for
this piece are a little difficult to talk about because they are not really
all that evident in the finished product. Aesthetically I was trying to
borrow from the same visual vocabulary used by Vincent Gallo in "Buffalo
66" - i.e. cold exteriors, dusty interiors and extensive use of stills.
Thematically the piece grows out of the melancholy affinity that people
often form for certain periods of their past but I think this part is at
best only hinted at.
http://www.dhtmlshock.com
1 Keep in mind this creates a text link. Clickable thumbs, image maps
will have to be tweaked
2 the correct pathname to the file is important. remember, you can change
this in dreamweaver.
2. Extensions will augment the standard toolbox that came with the program.
Learning to download and use extensions will increase your productivity.
3. The new media enterprise is often one of working alone, using tutorials,
manuals, and experimentation in order to learn.
When you have a problem the best thing to do is go to an online resource,
a forum, where you can post your question. Usually, within a day or so
you will get answers from the group.
4. Information on this page will continue to expand. It is Dreamweaver
specific. Information on javascripting, xml, browsers, will be found on
the notes/web section of this site.
<style><!--
A { text-decoration:none }
//--></style>
<!--
A:hover { color:red }
-->
</STYLE>for more on this go to:
www.smartwebby.com/web_site_design
www.macromedia.com/support general
support area.
macromedia.com/dreamweaver/ Forum
for designer/developer.
/webmonkey/ developer
resource. tips.
www.adobe.com/web/tips tips
from adobe software co.
javascript.internet.com/ free
javascripts
_tips
2. Get a copy of the extension used to get rid of the line created around
a link that has been clicked - my copy is called IE Link scrubber and came
with "Dreamweaver 4 Magic". This does wonders for the look of
your site.
3. Visit linkdup.com frequently
and get on their mailing list.
4. Sign up for user forums and daily mailings on the Macromedia and Adobe
webistes, for example Dreamweaver, Flash, and Photoshop. The sooner you
overcome the technical learning curve, the sooner you can spend your time
making art. This involves an investment in time and effort. Some of the
most noted new media artists and theorists have worked as web designers
and programmers. The integration and understanding of design, fine art,
scripting, 3rd party software, multiple platforms, and many other elements
allows you to communicate effectively.
5. Research typography and page layout. Experiment with javascripting,
actionscripting, and css styles. Learn as much as you can about video,
audio, and 3d.
6. Read theory to contextualize your artwork. Write and re-write your artist
statement. This section does not try to take the place of the many online
resources that provide tutorials and downloads. It is a place for notes
on various things that come up during class or working with Flash.
Example: Folder tabs instead of scrolling down long html pages. Or panel
scrollers. Or sliding panels, or the text scroller you may be using throughout
this site.
What we will discuss is the application of these technologies. Are they
appropriate to the work? Trendy eye candy or efficient navigation aids?
1 Use a pixal font and follow directions that come with the font or are
on the font website (listed on the previous teaching page under fonts)
2 if it is blurry on one side, try center justifying the alignment, or
snap to pixal/object. Make sure there are no fractions when you select
the text and view the placement coordinates. Sometimes however - you can
break this rule and add .5 to the placement if the 0 0 coordinates still
apppear fuzzy.3 In some instances you make it dynamic and save the outline4
Scrolling text fields are dynamic text. The cleanest dynamic font is geneva
10 pt for mac. Unfortunately, PC doesn't have geneva, so it converts to
arial, which nis less pleasing. You can also make the scroller using a
panel. See components in the flash library.
There are many recipes for preloaders. I use two on this site, one from
Flash MX magic and one from flashcomponents.net (there
are 2 at that site: one called loader, the other preloader). There is also
one listed in the Peachpit Press Advanced Flash bookRegardless of which
you select, be sure it utilizes the new 'get bytes loaded' command, and
not the 'if frame loaded' command previously in use, and now not supported. Once
you create one that works, it becomes a library element that you can drag
into the first frame of every movie you make.instructor note: see hypermedia_spring_2002/grodner,
jarrel, reneau for examples of student sites